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Ghostwire Tokyo Review: Trapped Tourist

  • Jeffery Williams
  • March 23, 2022
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Ghostwire Tokyo is a spooky point-and-click adventure game that aims to transform the entire city of Tokyo into a nightmarish place. It’s designed by Naoki Kutsumi, whose previous work includes writing episodes for Tales from Earthsea and developing Persona 4: Dancing All Night. Experts say gaming will be the first real use case for blockchain, revamping the industry and making games more immersive than ever. How gaming navigates the remaining hurdles will become a case study for other industries considering mass blockchain adoption.

The “ghostwire: tokyo release date” is a horror game that takes place in Tokyo. It is set in the future and has a story of a woman who must survive as she searches for her daughter. The game was released on May 22, 2017.

When the light turns red, you’re meant to stop, but in Ghostwire Tokyo, that’s when the action begins. The Visitors appear to “tear your body apart and send your soul to the netherworld for everlasting torment,” as they put it. 

It’s hardly the ideal tourist destination, but because to a near-death experience and some dazzling supernatural abilities, you’re uniquely qualified to explore the dangerous city and its fascinating wonders. Ghostwire Tokyo is plenty of supernatural flair, and although it sacrifices substance in a few important places, it’s still a lot of fun to play.

Ghostwire Tokyo Review: Tourist Trapped

Ghostwire Tokyo starts when the city seems to be coming to an end. Following a series of calamities, Tokyo is blanketed in a strange fog, and anybody who comes into contact with it has their souls ripped from their bodies. The protagonist, Akito, is on the verge of death, an ideal shell for KK, a ghost hunter ex-cop who is dead – or so he believes. Because Akito is still alive, he fights for control of his body, which results to an uneasy truce in which KK instructs and Akito acts.

The plot is straightforward. Hannya, the mask’s villain, intends to fulfill a terrible rite of redemption by harvesting the souls of Tokyo residents. KK wants to stop him because he’s a (dead) ghost-hunting cop, but Akito has a more personal motivation: he wants to rescue his sister, a burn sufferer who also happens to be Hannya’s chosen vessel for executing his ritual.

Despite the fact that each chapter and significant setpiece event is bookended, the tale takes a backseat to the city and its fantastically strange residents. Their bodies may be gone, but the people of Tokyo still need help, and it just so happens that your mastery of the elements is precisely what they need.

Ghostwire Although there are arguably a few too many side missions and extras in Tokyo — the little map area conceals a remarkable variety of stuff to accomplish — they are at the core of Tango’s Tokyo vision. One of your first quests has you cleaning a bathhouse of invading Visitors in order to prevent the pent-up bad energy from flooding the streets and attracting even more Visitors. Another entails searching for tanuki concealed around a festival area by hunting for tanuki-shaped artifacts that can only be identified by their sprouting tails. 

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From greed and human failing to folklore, abusing the defenseless, and other societal ills, Ghostwire’s missions encompass a startling spectrum of emotions and concepts. It isn’t as in-depth as a game like Yakuza, for example. You’ll cure the immediate problem and generally receive some interesting remark from KK, but even if it doesn’t say anything profound, it still handles problems in a way that few games do – even if it’s simply bringing it to light and recognizing its existence.

When you’re not looking for and doing side missions, you’ll be touring Tokyo, which is a mixed bag. Since Ghostwire centers largely on a few variants of the same basic tasks: search and retrieve lost spirits, liberate them, find other spirits, combat Visitors, repeat, I stated in my preview that exploration and discovery could become a little old.

Despite the fact that everyone has disappeared, Ghostwire’s Tokyo is wonderfully stunning and full of individuality, yet there’s not much to do even with a map full of symbols and sites of interest. 

The majority of structures are off-limits to exploring, and those that you may visit for missions typically have nothing to offer. Going out of your way to explore the map and put Ghostwire’s unique traversal methods to good use is sometimes a reward in and of itself, which is a good thing because the typical reward outside of that is more spirits or one of a variety of collectibles like a Jizo statue, relic, or investigation note, among many others.

Though Ghostwire manages to nearly brim with character and charm, I would have loved a smaller city with more intriguing discoveries and deeper quest lines. Every object includes a detailed explanation that delves into its cultural importance and origins.

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Visitors who aren’t straight out of Japanese mythology are instead the result of a pool of bad energy generated by particular societal archetypes, such as the repressed student or the wayward businessman. Living cats share their ideas and maybe a riddle if you talk to them, perhaps pointing out a Tanuki just around the corner. Cat yokai manage the city’s businesses, while live cats offer their thoughts and perhaps a riddle if you speak to them. 

By far the greatest way to explore Ghostwire Tokyo is on the spur of the moment, disregarding map symbols and just following your instincts. If you wish to go exploring, follow the strange noises you hear, feed the dogs, and watch in awe as they dig into the concrete for money or to point out a hidden Oni. Ghostwire aspires to surprise and thrill its players, which makes its coupling with traditional open-world design a little perplexing. 

Combat has a similar sensation of longing, which is both engaging and missing at the same time. Akito learns to control a number of elements, including wind, fire, and water, each with its own attack style. Wind is a fundamental shooter style in which Akito shoots wind blades, while fire discharges massive and explosive flame lances. Each element has its own ether meter and a charged variation that changes how it works, although it never develops too much, even with Akito’s skill tree.

The bow and arrow adds another dimension of strategy to the game, allowing you to take down adversaries without drawing too much attention to yourself. Because of the shortage of arrows, you can never entirely depend on this strategy and must still prepare carefully. Ghostwire also features a few Talismans that may help you improve your talents, such as diverting Visitors so you can slip past or stunning them to unlock a door. I didn’t think they made much of a difference, but I welcomed the additional possibilities.

Running away from foes and shooting lethal components again and over may seem tedious, but the actual gameplay is a lot of fun, owing to Tango’s clever enemy placement and encounter design. Every confrontation seems dangerous, as if one false move may mean your doom — and it typically does. “It’s only one Visitor, Akito,” you may say, “how much damage could it do?” But even one nameless, suffering businessman can put a stop to Akito and KK’s revenge mission quicker than you would expect. When you add in limited venues and various Visitor kinds ganging up on you, conflicts rapidly get heated.

The Bottom Line in Ghostwire Tokyo’s Review

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Pros

  • Beautiful, one-of-a-kind planet.
  • Combat that is both strategic and enjoyable.
  • It’s jam-packed with personality.
  • Side missions have a social spin in this game.

Cons

  • In the world, there isn’t much to do.
  • There are no significant benefits for investigating, and there isn’t much to discover either.
  • At times, the combat and plot felt a little simplistic, as if they were part of something greater.

For better or worse, Ghostwire Tokyo is exactly what I expected it to be. It’s lovely yet hollow, ambitious but predictable, and has more personality than any other game I’ve played this year. I strongly hope Tango plans to release additional Ghostwire content, either as DLC or as a sequel. There’s nothing else like it, despite its flaws.

[Note: The copy of Ghostwire Tokyo used for this review was given by Bethesda.]

The “ghostwire tokyo game pass” is a mobile game that takes place in Tokyo, Japan. The player must find their way through the city while avoiding traps and enemies.

Related Tags

  • ghostwire tokyo metacritic
  • ghostwire: tokyo steam
  • ghostwire: tokyo ps4
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Jeffery Williams

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Table of Contents
  1. Ghostwire Tokyo Review: Tourist Trapped
    1. The Bottom Line in Ghostwire Tokyo’s Review
  2. Pros
  3. Cons
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